3D Art



Concept Art & Illustration Portfolio. 


David Reyes is a Concept Artist and Illustrator. His emphasis is relative to areas like Concept Art - and Concept Design, with knowledge in Computer Graphics, Design and Traditional Arts (since the year 2001), working in these fields as concept designer.Using traditional or Digital Illustration, with high quality works, strong traditional drawing skills, and artistic vision. High sense of responsability, honest, good organization and communication skills, team player, creative and with a high sense of the aesthetics in every piece of work.

Work Experience

2005 - 2016, Concept Designer since the year 2005, working for designers and particular clients, doing design and concept design for professional projects. From the idea of one object, to the development of the same, illustration or rendering, for the projects.


Jorge Tadeo Lozano University. Faculty of Human Sciences, Art and Design.
Career of Industrial Design and Graphic Design (+5 years) 2002 - 2008.
Bachelor's Degree in Graphic Design. 2008.
Started: January/2002
Ended:  Febrary/2008


Illustration: Traditional Illustration (Oils-Acrilycs-Airbrushes-Inks) and Digital Illustration ( Photoshop). 

Concept Design: Designer, Character/Concept Designer. Expert knowledge of Design,  film production and compositional design.
Traditional (Oils-Acrilycs-Airbrushes-Inks) and Digital  Media, (Photoshop).


Graphic Design
Industrial Design
Photography (B/W, Advertising Photography).

Aditional Knowledge:

Film Narration.
Film Production.
Art History.

Software Knowledge:

Adobe Photoshop (Advanced), PS CS5
Autodesk Maya (Modeling - Advanced) (Lighting - Intermediate) - MEL (Basic)
Autodesk Softimage (Modeling - Intermediate) (Lighting - Intermediate)
Blender 3D (Modeling - Advanced) (Lighting - Intermediate).


2009. Digital Tutors, Autodesk SOFTIMAGE XSI, Modeling, Texturing, Lighting.
2008. AVID Technologies Inc, SOFTIMAGE, Modeling, Texturing, Lighting.
2008. Autodesk MAYA, Animation (Character Animation).
2007. Autodesk MAYA, Modeling - Lighting & Rendering.
2006. UJTL, Animation II, Digital Animation, 3DS Max 7.
2006. UJTL, Animation I, Traditional Animation, UJTL LABS.
2006. UJTL, Illustration I - Illustration II
2005. UJTL, Modeling - Lighting - Rendering, 3DS Max 7.
2005. UJTL, Film Narration.
2005. UJTL, Technics of Illustration.
2005. UJTL, Adverstising Photography / Fotografía e imagen publicitaria.
2004. UJTL, Art History III - Art History IV.
2004. UJTL, Photography / Fotografía.
2002. UJTL, Art History I - Art History II.
2002. UJTL, Drawing I - Drawing II.
2001. UD, Adobe Photoshop 5.



For more information, questions & PR
email to:


Bogotá Colombia,. South America.

Text LinkButton Text